//GLOCK
"Weapon_Glock.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"ATTN_NORM"
	"pitch"		"PITCH_NORM"

	"rndwave"
   {
	"wave"			"weapons/glock/glock18-1.wav"
	"wave"			"weapons/glock/glock18-2.wav"
	"wave"			"weapons/glock/glock18-3.wav"
	"wave"			"weapons/glock/glock18-4.wav"
   }

}
"Weapon_Glock.slideback"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\glock\glock_slideback.wav"
}
"Weapon_Glock.clipin"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\glock\glock_magin.wav"
}
"Weapon_Glock.clipout"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\glock\glock_magout.wav"
}
"Weapon_Glock.sliderelease"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\glock\glock_slideforward.wav"
}
"Weapon_Glock.slideforward"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\glock\glock_slideforward.wav"
}